IL-2 Sturmovik: Storm of War

Forgotten Battles, Ace Expansion Pack, Pacific Fighters, 1946 e Cliffs of Dover. Dúvidas, dicas, novidades e debates.
21_Sokol1
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Post by 21_Sokol1 »

Mais repostas - outro punhado de "maybe" - do Oleg(ário) sobre o SoW:BoB no forum da 1C:

1) Will wings visibly flex? (Or even just the effects?)

When we will have in future the planes where it is visible in reality –
probably yes. But say on Ju-88 – it is invisible (at least in flight with high G for sure)

2) Will any tweaking be made to multiplayer support that may take over Hyperlobby, and support ladders?

>Will be new multiplayer code.

3) Will there be a drop down window for coops so we can save server address ?

>Probably. But by another way.

4) Are we able to choose exactly what type of ammunition we want for our ammunition belts? What I mean is can we choose the types of bullets that we want. If we want to load Gun 1 with all HE and Gun 2 with all Tracer, or no Tracer and Gun 3 with 4 AP and 1 Tracer, or 2 AP and 3 Tracer etc. If we could custom load each ammo belt, this would really open up a lot of possibilities for the virtual pilot.

>It will depending of mission. And limits defined on server.

5) Oleg, will you improve how overheating is modeled in BOB

>The complex model of engine work is more advanced.

Evgeny wrote:
/ 6) Can we have more realistic vision effect for high G (loose peripheral vision)?
I do think we have the most realistic for the computer visualisation.

7) I would really like to know how the briefing / debriefing will look like and what info from mission will it contain (offline and online). If not secret maybe some pictures ?

> Next year will show maybe (Smile)

8) Cool Is the flyable plane set completely decided on, (including different marks of planes we already know), or not yet?

> Completely decided. Don’t ask too much. Because maybe some of them could be removed and later coming in add-ons

9) Will SoW take advantage of multi-core setups, dual or even quads?

>Will.

10) Centrifical force- will this be modelled in BoB?

Example: a wing gets shot off: the resulting G-forces on the pilot may be such to keep them pinned (and disoriented) in the cockpit.The same as like if one has many coins in a sock that one spins around keeps them from coming out the open end.

>Maybe. If you mean centrifugal force

11) I can see that doors of Br-20 aircraft are openable - does it means, that the pilot would be able to go through the doors, to get in to the aircraft, or to get out of the aircraft?

>Maybe in future. Engine in principle allow it.

12) I was wondering about a few aspects of mission building for BoB SoW...will we have options (or AI features) like: if Stuka raid fails to remove "radar" tower(s) RAF fighter intercept will find targets (German bombers) quicker? or If AI fighter runs out of ammo he must return to base to reload?

>Radars will play right role. Reload planned at the moment for online gameplay.

13) Will cloud's provide inviability from the AI?

>Yes


14) Will AI fighters have a blind spot (below)?

> Yes. But not a spot. Some area.


15) Will we be able to program "campaign's" with options concerning supply (if factory or truck convoys destroyed repairs can not be made)

>Too early question

16) Will we be able to surprise AI defense with tricks like low altitude attack? (like a tree top approtch)

>Yes. Some time in some places.

17) Will we be able to design missions in campaign mode where we have to make command decisions that will effect out come of future actions? (example: if we split our bombers into 2 groups and bomb and airfield and a sea-port at the same time, some RAF fighters will be called away to defend the first (closer) air-strike and the second German raid will meet smaller defense? But if all bombers attack one airfield they have a more difficult defense?)

>Can’t answer it now.

18) Will we be able to kill AI gunners in bombers and/or will they run out of ammo?

> It is in IL-2.

19) Will the radio commands to AI wingman (squadron) feature be expanded (improved, fine tuned) in BoB SoW? (maybe voice recognition feature?)

>New one.

20) WILL WE be able to build maps?

>Yes. But only small. Big maps we will keep for ourselves that to release new series of sims.

21) Will there be different versions of the Bf-109 E? E-1, E-3, E4 or E-7 /B?

>E-1 – Sure no.

22) Will it be possible to fly in different formations? Like the Schwarm and Vic? And be able as a flightcommander to change formation and spacing between planes inflight?

>Try in Il-2. In BoB it is improved.

23) Will it look more realistic when a pilot bails out of his plane? In Il-2 the pilot sometimes goes through the plane when he bails out in the air, on the ground he exits the cockpit by jumping 3 meters straight up in the air and in water he run instead of swimming. Will this be modeled more realistic in SOW:BOB?

> Can’t answer it now. Maybe in time. It is complex animation of pilot at first…

24) Will your plane crash if you fly into a tree?

> In Il-2 we have two types of trees - with collision model and without. These that are without are graphical feature and loads with maximum settings. It was don that to make equal gameplay of players with different power of their PC and its settings. In BoB we will have only type with collision model.
Sokol1
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Post by Hades »

:s:

Estou achando que este BoB só vai sair em 30 de fevereiro de 2009, à tarde, após um eclipse total do sol e uma tempestade magnética solar.

Caraca!!!

Abraços
SP!
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Post by 03_Vingador »

S!

Pois é, seria bom uma prev~são mais ou menos pois quero saber quando devo trocar minha maquina :roll:
Não aconselho a ninguem a trocar maquina agora pois no inicio do ano saem as memorias DDR 3

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22_Ponte
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Post by 22_Ponte »

S!
09_Hades wrote::s:

Estou achando que este BoB só vai sair em 30 de fevereiro de 2009, à tarde, após um eclipse total do sol e uma tempestade magnética solar.

Caraca!!!

Abraços
SP!
Acho que só quando o cometa Halley voltar o BOB sai.

SP!
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A próxima frase é verdadeira. A frase anterior é falsa.
21_Sokol1
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Post by 21_Sokol1 »

HOje o Tio Oleg(ário) mostrou mais umas fotinhas do SoW:BoB, mostrando o "damage model".

Image

Só para fazerem este "Rolls Royce" no cabeçote do Merlin levaram "two weeks"... :-P

http://files.games.1c.ru/il2pict/Ju-88A-1_10.jpg
http://files.games.1c.ru/il2pict/Ju-88A-1_15.jpg
http://files.games.1c.ru/il2pict/ScreenShot001.jpg

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Post by 03_Vingador »

S!

Estou com muito medo de comprar minha maquina e isso não rodar em full :sad:

SP!
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Nilton

Post by Nilton »

É impressão minha ou na vista de cima do Spitfire os danos nas asas estão muito simétricos? :-?
Gutierrez

Post by Gutierrez »

Tive a mesma impressão :o
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Post by 28_Condor »

S!
"...to come in November 2006 for PCs worldwide."

Agora é aguardar.

Sokol1
Isso aí está no início do post do Sokol :)

Expectativa para 2008 e olhe lá :roll:

Curioso que a data de lançamento é mais ou menos a data em que quebraram o código do IL2.... coincidência?

Com o IL2 ainda sendo largamente usado, e capaz de rodar bem em máquinas modestas, talvez as vendas do SOW não deslanchassem...

Agora, com o IL2 haqueado o BoB fica mais atrante, como uma plataforma livre de cheeters....


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Post by 32_Mariocar »

News
OLeg Maddox
Junior Member Join Date: Oct 2007
Posts: 24



--------------------------------------------------------------------------------

Hi,

I will be absent next week, so better to wish now: Merry Christmas!


Below is the last of this year development update.
Note: it is work in progress. We may see other final result in future

Screenshots of Bf-109 internal construction that to show the complexity of the work and for understanding of time that we need to spend for development. Sample: Up to 20 separate damages of single engine modelled.

http://files.games.1c.ru/il2pict/ScreenShots_001.jpg
http://files.games.1c.ru/il2pict/ScreenShots_002.jpg


We also will have a big boat flying in BoB. It will be controlled by AI:

http://files.games.1c.ru/il2pict/s25.jpg
http://files.games.1c.ru/il2pict/s25a.jpg


The grass in 3D engine. Note: it is just test version. Finally of course it will look way better. Currently we are on final stage where defined all the features of our new 3D engine. Some of them will be hidden in release that to be open with the series life in time. But to put them we need already now as a future feature… Grass will be in release. It is moving under the wind. The size of grass will also play real role for the wheels of aircraft…

http://files.games.1c.ru/il2pict/grass.jpg



Be happy in new year!
SP!
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Post by 32_Mariocar »

News
OLeg Maddox
Junior Member Join Date: Oct 2007
Posts: 24



--------------------------------------------------------------------------------

Hi,

I will be absent next week, so better to wish now: Merry Christmas!


Below is the last of this year development update.
Note: it is work in progress. We may see other final result in future

Screenshots of Bf-109 internal construction that to show the complexity of the work and for understanding of time that we need to spend for development. Sample: Up to 20 separate damages of single engine modelled.

http://files.games.1c.ru/il2pict/ScreenShots_001.jpg
http://files.games.1c.ru/il2pict/ScreenShots_002.jpg


We also will have a big boat flying in BoB. It will be controlled by AI:

http://files.games.1c.ru/il2pict/s25.jpg
http://files.games.1c.ru/il2pict/s25a.jpg


The grass in 3D engine. Note: it is just test version. Finally of course it will look way better. Currently we are on final stage where defined all the features of our new 3D engine. Some of them will be hidden in release that to be open with the series life in time. But to put them we need already now as a future feature… Grass will be in release. It is moving under the wind. The size of grass will also play real role for the wheels of aircraft…

http://files.games.1c.ru/il2pict/grass.jpg

Be happy in new year!

:)
SP!
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Post by 21_Sokol1 »

Bem, como o Mário "Cut and Past" foi rápido no gatilho :kill3 nesta, enquanto eu "traduzia marron", vai assim mesmo. :-P
Olá,

Na próxima semana eu estarei ausente, então é melhor desejar agora: Feliz Natal!

Abaixo a última atualização do ano do desenvolvimento (do SoW:BoB).
Nota: é trabalho em andamento. Poderemos ver outro resultado final no futuro.

Fotos da construção interna do Bf-109 que mostra a complexidade do trabalho para entendimento do tempo que nós precisamos gastar no desenvolvimento.
Exemplo: Serão modelados até 20 danos diferentes em um único motor.

Image
Image

Teremos um grande hidro avião no BoB. Sera controlado pela IA.

Image
Image

O 3D engine da grama. Nota: é apens uma versão de teste. É claro que o resultado final parecerá muito melhor. Atualmente estamos na fase final onde definimos todas as características de nosso novo "engine" 3D. Algumas delas não serão reveladas no lançamento, para serem abertas durante a vida da série. Mas precisamos coloca-las agora como uma caracteristica futura (1)… a grama estara no lançamento. Ela se moverá com o vento. O tamanho da grama também tera um papel real para as rodas da aeronave…

Image

Felicidades no novo ano!
Oleg
(1) Isto provavelmente será para evitar os remendos como os bimotores/gerenciamento de motor mal implementados no engine do IL2.

A proporção entre esta casa e a grama não esta meio esquisita?
Esta parecendo as casas de Bodó... ops :D gnomos do IL2.

BTW - A goGamer esta anunciando o SoW:BoB para Dezembo de 2008... :roll:

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Post by 32_Mariocar »

:lol: :lol: :lol:
SP!
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Post by 21_Sokol1 »

Novo update do SoW:BoB postado no forum da 1C, que se resume a mostrar umas fotos do treinador Tyger Moth,
dizendo que podera ser usado online com um aprendiz e um piloto. :-?

Resta esperar que não seja "tão útil" quanto um TB-3 ou um Lerch... :roll:

Image
Hi,

Would like to introduce the training aircraft of BoB.
This plane we will use for training campaign as well as it will be possible to use for online training with two pilots inside (one instructor and one – trainer)
Attention: This model isn’t finished yet.
Special thanks to Sean Trestrail! He did a lot of photos of small details as well as he was flying this real aircraft.

http://files.games.1c.ru/il2pict/Tygermoth00001.jpg
http://files.games.1c.ru/il2pict/Tygermoth00002.jpg
http://files.games.1c.ru/il2pict/Tygermoth00003.jpg
http://files.games.1c.ru/il2pict/Tygermoth00008.jpg
http://files.games.1c.ru/il2pict/Tygermoth00010.jpg


E como não esta finalizado, vão gastar mais tempo com ele... :oops:

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Post by 28_Condor »

S!


O TB-3 não é inútil, virei muito mapa com ele, mesmo com Bfs me caçando :)



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