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Posted: 07 Jun 2008 12:27
by 21_Sokol1
Parace que não "morreu", foto divulgada como sendo novo sistema de renderização de nuvens:

Image

Sokol1

Posted: 07 Jun 2008 18:23
by 22_Ponte
S!

Que máquina para rodar isso? :shock:

SP!

Posted: 05 Jul 2008 11:31
by 36_Killer-Ants
S!

A dúvida é a máquina para rodar ISTO:

Image

Cara tá muito show esse cenário urbano!

:drink:
K-A

Posted: 05 Jul 2008 18:12
by 28_Condor
S!



Se isso é Notre Dame, em Paris, tá faltando muuuuita casa lá por atrás... em 2015 eles acabam :roll:




SP!

Posted: 18 Aug 2008 21:43
by 21_Sokol1
Bom, pelo menos o pessoal do KOTS não sumiu igual o Oleg(ário), e o que mostram são imagens 'in game' e não apenas belos 3Ds sobre fundo azul:

Image

Image

Image

Até 2010 sai... :-P

Sokol1

Posted: 18 Aug 2008 23:11
by 31_CrossBones
:skull:

S!

21_Sokol1 wrote: Até 2010 sai... :-P

Sokol1
Mas pelo jeito sai. Já o tal de BoB, sei não....... :roll:

SP!

Posted: 19 Aug 2008 08:45
by 07_Phantom
Putz, que cenário hein?! Nuvens e árvores . . . carai!

Que venham as batedeiras!

Posted: 19 Aug 2008 09:21
by Shinke
~S~

Que seja em 2010m, mas que seja! :shock:

Posted: 20 Aug 2008 13:52
by 21_Sokol1
Dogfight:

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Cadê o piloto? :-P

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;)

Sokol1

Posted: 20 Aug 2008 15:38
by 38_Soares
S!
:shock: :shock: :shock:
Belas imagens!!!

Posted: 21 Aug 2008 20:07
by 21_Sokol1
Algumas informações sobre o KOTS.
neobq is still searching for a publisher.

* neobq is still searching for a publisher.
* It is planned to release a basic version of the simulation with two (?) planes and a large map.
* More planes will be available as add ons to be bought separately. The planes will cost money only when the player wants to fly them. They are free of charge when flown by the in game AI within missions.
* An update in the beginning of next year will introduce planes (bombers) with 2 or 3 crew members (pilot, bombardier and gunner).
* It is planned to have controllable ground units in single player.
* There will be a mission editor but it will not be published. The developer may charge for additional missions created by them.
* For online play there will be a publicly available server software capable of holding 128 players per map.
* There will be no AI controlled ground units in multi player.
* There will be a simple interface to plan missions, for example escort missions for bombers, in a fast and easy way.
* With the support of Intel the game engine has been improved to hold around 40 fps during air battles although the flight models and physics are based on dynamic flow calculations. Those calculations will not only apply to the player's aircraft but also on AI controlled aircraft.
A destacar, ainda não conseguiram um distribuidor. :sad:
A versão inicial vira com dois aviões voáveis, os demais serão pagos.
Otimizado para processadores INTEL...

Sokol1

Posted: 29 Aug 2008 09:37
by 21_Sokol1
:shock:

Divulgado mais um vídeo do KOTS, parece que se chamara "Rise of Flight".
Knights of the Sky já foi usao por outo game.

http://babelfish.yahoo.com/translate_ur ... =Translate

6DOf!!!

Sokol1

Posted: 29 Aug 2008 09:55
by 20_Kyrodus
S!

Muito bacana! Espero que realmente saia, pois é um gás novo de que o grupo precisa!

SP!

Posted: 01 Sep 2008 13:52
by 21_Sokol1
Sistema mínimo para rodar o Rise of Flight:
Minimal system requirements
Platform: PC
Processor: CoreDuo (Intel) 2.4 Ghz
RAM: 2Gb
Hard drive: 4Gb
Videocard: 256Mb onboard memory (NVidia GeForce 8600 series or higher)
Internet: speed at least 256 kb/s
Operation system: Windows XP/Vista
Mais fotos:

Image

Bela paisagem:

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http://www.riseofflight.com/media/

Novo site:

http://www.riseofflight.com

Sokol1

Posted: 01 Sep 2008 14:03
by 31_CrossBones
:skull:

S!

Olha só que diferença.............

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:clap: :clap: :clap:

SP!