Posted: 11 Nov 2007 02:11
Mais repostas - outro punhado de "maybe" - do Oleg(ário) sobre o SoW:BoB no forum da 1C:
Sokol1
1) Will wings visibly flex? (Or even just the effects?)
When we will have in future the planes where it is visible in reality –
probably yes. But say on Ju-88 – it is invisible (at least in flight with high G for sure)
2) Will any tweaking be made to multiplayer support that may take over Hyperlobby, and support ladders?
>Will be new multiplayer code.
3) Will there be a drop down window for coops so we can save server address ?
>Probably. But by another way.
4) Are we able to choose exactly what type of ammunition we want for our ammunition belts? What I mean is can we choose the types of bullets that we want. If we want to load Gun 1 with all HE and Gun 2 with all Tracer, or no Tracer and Gun 3 with 4 AP and 1 Tracer, or 2 AP and 3 Tracer etc. If we could custom load each ammo belt, this would really open up a lot of possibilities for the virtual pilot.
>It will depending of mission. And limits defined on server.
5) Oleg, will you improve how overheating is modeled in BOB
>The complex model of engine work is more advanced.
Evgeny wrote:
/ 6) Can we have more realistic vision effect for high G (loose peripheral vision)?
I do think we have the most realistic for the computer visualisation.
7) I would really like to know how the briefing / debriefing will look like and what info from mission will it contain (offline and online). If not secret maybe some pictures ?
> Next year will show maybe (Smile)
Cool Is the flyable plane set completely decided on, (including different marks of planes we already know), or not yet?
> Completely decided. Don’t ask too much. Because maybe some of them could be removed and later coming in add-ons
9) Will SoW take advantage of multi-core setups, dual or even quads?
>Will.
10) Centrifical force- will this be modelled in BoB?
Example: a wing gets shot off: the resulting G-forces on the pilot may be such to keep them pinned (and disoriented) in the cockpit.The same as like if one has many coins in a sock that one spins around keeps them from coming out the open end.
>Maybe. If you mean centrifugal force
11) I can see that doors of Br-20 aircraft are openable - does it means, that the pilot would be able to go through the doors, to get in to the aircraft, or to get out of the aircraft?
>Maybe in future. Engine in principle allow it.
12) I was wondering about a few aspects of mission building for BoB SoW...will we have options (or AI features) like: if Stuka raid fails to remove "radar" tower(s) RAF fighter intercept will find targets (German bombers) quicker? or If AI fighter runs out of ammo he must return to base to reload?
>Radars will play right role. Reload planned at the moment for online gameplay.
13) Will cloud's provide inviability from the AI?
>Yes
14) Will AI fighters have a blind spot (below)?
> Yes. But not a spot. Some area.
15) Will we be able to program "campaign's" with options concerning supply (if factory or truck convoys destroyed repairs can not be made)
>Too early question
16) Will we be able to surprise AI defense with tricks like low altitude attack? (like a tree top approtch)
>Yes. Some time in some places.
17) Will we be able to design missions in campaign mode where we have to make command decisions that will effect out come of future actions? (example: if we split our bombers into 2 groups and bomb and airfield and a sea-port at the same time, some RAF fighters will be called away to defend the first (closer) air-strike and the second German raid will meet smaller defense? But if all bombers attack one airfield they have a more difficult defense?)
>Can’t answer it now.
18) Will we be able to kill AI gunners in bombers and/or will they run out of ammo?
> It is in IL-2.
19) Will the radio commands to AI wingman (squadron) feature be expanded (improved, fine tuned) in BoB SoW? (maybe voice recognition feature?)
>New one.
20) WILL WE be able to build maps?
>Yes. But only small. Big maps we will keep for ourselves that to release new series of sims.
21) Will there be different versions of the Bf-109 E? E-1, E-3, E4 or E-7 /B?
>E-1 – Sure no.
22) Will it be possible to fly in different formations? Like the Schwarm and Vic? And be able as a flightcommander to change formation and spacing between planes inflight?
>Try in Il-2. In BoB it is improved.
23) Will it look more realistic when a pilot bails out of his plane? In Il-2 the pilot sometimes goes through the plane when he bails out in the air, on the ground he exits the cockpit by jumping 3 meters straight up in the air and in water he run instead of swimming. Will this be modeled more realistic in SOW:BOB?
> Can’t answer it now. Maybe in time. It is complex animation of pilot at first…
24) Will your plane crash if you fly into a tree?
> In Il-2 we have two types of trees - with collision model and without. These that are without are graphical feature and loads with maximum settings. It was don that to make equal gameplay of players with different power of their PC and its settings. In BoB we will have only type with collision model.