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IL2 Sturmovik:Birds of the Prey para PS3/X360... - DEMO saiu

Posted: 06 Jun 2008 16:34
by 21_Sokol1
Espera-se que não seja arcade, mas é uma opção ao onipresente Ace Combe dos consoles.

O que intriga é o nome, já que para o "average joe", um Pacific Fighters ou 'coisaqueovalha' teria mais atrativo.

Image

http://www.gamevideos.com/video/id/19288

Na abertura do vídeo tem o logo da 1C[]/b].

http://www.worthplaying.com/article.php?sid=52753

Mmm, os gráficos do cenário estão melhores do que o IL2, lembram o que já foi mostrado do SoW:BoB. Jás os cockpits lembram os do IL2... Vide a tripulação dentro do He111.

O cenário e aviões mostrados remete a Batalha da Inglaterra...

Sera que o Tio Oleg(gário) desitiu do PC :?


Sokol1

Posted: 06 Jun 2008 16:47
by Hotsea
IL-2 Sturmovik: Birds of Prey, developed by Gaijin Entertainment

Posted: 06 Jun 2008 17:51
by Nabakov
Esse vídeo eu gostei..! Que gráfico, que cenário..! :shock:

Mas não é pra PC?

Posted: 06 Jun 2008 18:15
by 21_Sokol1
Mas não é pra PC?
:roll:
Il2 Sturmovik:Birds of the Prey para NDS/PSP/PS3/X360.
NDS/PSP/PS3/X360 = console

Naba, Ok, você confundiu console com o que tem ai - mas que não é com E no final... :lol:

Sokol1

Posted: 06 Jun 2008 20:06
by 31_CrossBones
:skull:

S!
21_Sokol1 wrote: Naba, Ok, você confundiu console com o que tem ai - mas que não é com E no final... :lol:
Sokol1
Hoje o titio Sokol só tá mandando patada!!!!!!


:lol: :lol: :lol: :lol: :lol:

SP!

Posted: 06 Jun 2008 20:10
by 07_Phantom
PUTZ! Seria duca ter o IL2 para consoles . . . Para começar, reduziria cheats (eu acho hehehe) e teríamos um lobby decente.

Tomara mesmo que sai mesmo.

Posted: 06 Jun 2008 20:41
by 07_Phantom
Screenshots do X360
http://screenshots.teamxbox.com/gallery ... f-Prey/p1/

Mais screenshots
http://media.xbox360.ign.com/media/142/ ... mgs_1.html

The realistic mode might make even die-hard PC flight simmers think about getting the console version.
http://xbox360.ign.com/articles/879/879845p1.html?RSSwhen2008-06-06_104000&RSSid=879845 wrote: IL-2 Sturmovik: Birds of Prey First Look
1C to deliver the first realistic combat flight simulator to consoles, but one that will scale for beginners.
by Jason Ocampo

June 6, 2008 - Russian developer and publisher 1C announced its entry into the console market last night with the unveiling of several new games, including IL-2 Sturmovik: Birds of Prey, the first console version of the heralded World War II flight simulation series that is known for its incredibly realistic flight modeling and attention to detail.

As Anatoly Subbotin, 1C's PR manager, explained to us, almost all the air combat games that appear on consoles are arcade games with a few flight simulation elements added to them. Birds of Prey will differ because it is a flight simulator with a few arcade elements added to it. At the same time, the game will feature variable realism settings, ranging from a very forgiving arcade flight mode (it's impossible to stall out or get in a spin) to a hardcore realism mode that is comparable to the PC game.

Image
That's a kill!

In other words, you're going to be as close to the challenges of real flight and dogfighting as you can get without strapping into a vintage World War II aircraft and actually taking off.

Birds of Prey will use the flight models that were developed for the PC game, but almost everything else was rewritten from scratch from the consoles. Visually, this is a gorgeous game; aircraft are rendered in sharp detail, but even more impressive were the fully 3D landscapes below. There are thousands and thousands of 3D trees, roads, villages, landmarks, cities, rivers, and more. Then there's a new damage modeling system where your plane can get chewed up pretty badly, to the point that it has gaping holes in the wings and fuselage, and that will affect your aircraft's handling on the more realistic difficulty levels.

The rest of the feature list is pretty impressive. There won't be a dynamic campaign, but there will be an instant mission mode along with about six campaigns, ranging from the Battle of Britain, Stalingrad, Sicily, the Ardennes, and the Fall of Berlin. These campaign modes will let you fly from the Allies' perspective in an array of historically realistic aircraft; you can fly Axis warplanes only in multiplayer. Speaking of which, the game will have extensive multiplayer support, so you can fly with a bunch of other pilots cooperatively or competitively in dogfights. In single-player, you can jump to different planes in your wing in mid battle or should the plane that you're in get shot down. Humongous battles can be modeled with around 100 planes in the sky at once, each with its own AI.

The realistic mode might make even die-hard PC flight simmers think about getting the console version. The most hardcore setting only allows you to fly from the virtual cockpit view, and there are no targeting or directional indicators aside to help you. Instead, you've got to rely upon your analog instruments and the old Mark 1 eyeball. Less realistic settings will let you change the camera around, so you can have an external view of your plane, and they'll have all sorts of user-friendly targeting indicators to tell you where the bad guys are.

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It's like Pearl Harbor, but without Ben Affleck.

There won't be any kind of central hero or protagonist that you follow throughout the game. After all, that wouldn't make sense having a single character flying for so many different nations in different theaters. Plus, this is war after all, and people die. So you will have a roster of characters, and your goal is to hopefully keep as many of them alive as possible, but if someone is killed, they're gone. Imagine that, a war game where you can't predict who will live or who will die?

1C was only showing off the Xbox 360 game, which should be identical to the PlayStation 3 game. What's impressive is that there are also going to be PlayStation Portable and Nintendo DS versions, but those will obviously be different from the Xbox 360 and PS3 game, though they were not at 1Cs event. IL-2 Sturmovik: Birds of Prey will ship in 2009.

Posted: 07 Jun 2008 09:38
by Nabakov
A questão é:

Quanto custa esses "consolo"? Vai dar pra ligar o meu X-52 nele Sokol, vai dar? Ou vai dar apenas pra jogar com aqueles joys esquisitos? Vai dar Sokol?


Abraços,

Posted: 07 Jun 2008 11:13
by 36_Killer-Ants
S!

Sistema de partículas dá de 10 a 0 no IL-2 PC :sad:

:drink:
K-A

Posted: 07 Jun 2008 14:44
by 07_Phantom
41_Nabakov wrote:A questão é:

Quanto custa esses "consolo"? Vai dar pra ligar o meu X-52 nele Sokol, vai dar? Ou vai dar apenas pra jogar com aqueles joys esquisitos? Vai dar Sokol?

Abraços,
Pois é, eu não sei exatamente mas, pelo que vejo o Nymer comentando, um XBOX 360 sai por algo em torno de R$ 1500,00. A diferença é que, com esse valor vc vai rodar todos os jogos que sair para o console nos próximos anos, o que não acontece com o PC.

Em tempo, o XBOX usa portas USB, não sei como seria colocar o X52 (pelo menos perderíamos o gerenciador de profiles, eu acho . . . se bem que poderia baixar direto para ele, basta a saitek criar a versão xbox do driver)

Posted: 07 Jun 2008 20:27
by 15_Nymer
S!

XBOX (assim como todos os consoles hoje) possuem HD. Nada impede a instalação de drivers para reconhecimento.

Acho inviável jogar um simulador aéreo num Gamepad, mesmo com os analógicos. Sem contar que isso deve criar um filão reverso:

- Se produtoras que eram exclusivas para videogames, se aventuraram no mundo PC o contrário também pode acontecer.

Ainda tem um lado bom nisso. Quando se pretende investir em videogames, os caras investem incluindo Hardware.

Se o jogo precisa de um Joy específico os caras implementam e muitas vezes muito bem.

Segue um link do site do Guitar Hero e a nova bateria que vão lançar. Clique em View the trailer e assistam o segundo.

Tem a versão 3D da bateria também que pode ser vista clicando na estrelinha em cima do desenho dela.

http://www.guitarhero.com/us/

Podem vir novos Joys, que no caso do XBOX é intercambiável com o PC.

Enfim, cada vez mais estou tendendo a mudar de plataforma ;)

SP!

Posted: 07 Jun 2008 22:55
by 21_Sokol1
Já existem joysticks (tipo alavanca) para consoles:

Para Xbox - o velho X-45 remaqueado = http://www.engadget.com/2007/09/21/hori ... n-display/

Para PS3 = http://www.thrustmaster.com/products.as ... tformID=12

Provavelmente outros funcionarão.

Um ponto a considerar: o engine do IL2 demanda muito processador, será que ao portarem para os consoles diminuíram a IA, o FM, DM, etc?

O Crazyivam jura de pé junto que não é usado o engine do Sow:BoB.

Sokol1

Posted: 10 Jun 2008 10:29
by 21_Sokol1
Um ponto a considerar: o engine do IL2 demanda muito processador, será que ao portarem para os consoles diminuíram a IA, o FM, DM, etc?
Segundo os desenvolvedores (da versão console):
But the biggest question that most people will have is, how much did they dumb the game down for the Xbox 360? The answer is: not at all. Birds of Prey includes a simulation mode that is no different than the most strict simulation mode of the original PC title. Really. The flight model has not been simplified in the least for the Xbox 360, even though it was a challenge to make it work with the Xbox 360 controller. Don’t worry, flight stick support is definitely included.

Now the second question you might have is; what if I don’t like simulations, what if I want a more arcade style experience? Birds of Prey has that too. In arcade mode, the game is more similar to Blazing Angels. The flight model is more forgiving, though you can easily throw yourself into a blackout or redout state. You’ll also have a lock-on camera at your disposal, as well as a radar like marking system that indicates where planes are in the sky and whether they’re friendly or not.
Sokol1

Posted: 10 Jun 2008 11:59
by 15_Nymer
S!
Um ponto a considerar: o engine do IL2 demanda muito processador, será que ao portarem para os consoles diminuíram a IA, o FM, DM, etc?
Em relação a CPU, considerando a quanto tempo o IL2 foi criado (a engine) acho que isso não terão problemas no XBOX 360 já que são 3 núcleos IBM Power PC de 3.2Ghz.

Minha dúvida era em relação a qualidade gráfica e RAM, mas acho que a placa ATI e 512 DDR3 deve segurar o tranco. O problema é: eu acho que essa memória é compartilhada com vídeo, pois se não me falha a minha memória (eita trocadalho, hehehe) a de vídeo é pouca.

SP!

Posted: 20 Aug 2008 21:58
by 21_Sokol1
Novo "teaser" do Birds of Prey. Agora mostra cenas do cockpit.
Quem tem banda laaaaaarga veja a versão em alta definição.

Da a impressão que o cara esta pilotando com um gamepade - dado os solavancos do Hurri.

http://ve3d.ign.com/videos/34584/Xbox-3 ... ds-of-Prey

Data (prevista) do lançamento: 31/12/2009

Sokol1