Mapa de Burma
Posted: 13 Feb 2006 08:49
Julio, novidades sobre o mapa que você está esperando
Ianboys
Massive progress on Burma today - fixed a major graphical bug through a new process, altered a texture, populated the towns, villages and landscape, placed a few names, flew a 1 hour low level recon in a Hurricane to check things out. It is really looking good now and due to the low object count (because of the mass of jungle) it runs so fast. It doesn't look great high up (which map does?) but I really like it low down, esp. with some clouds and good light.
So what still needs doing - some handmade areas (mostly steamer points on the Chindwin), many more place names (Dgen needs as many as possible).
Then I need to wait for the new edition of the map tools so I can place the pagodas made especially for this map. Oleg says his guys will work on that after the Pe-2 add-on. So the idea is to have everything ready for when that comes.
The map WILL NOT be in the add-on. It will be released for free.
Ianboys
Massive progress on Burma today - fixed a major graphical bug through a new process, altered a texture, populated the towns, villages and landscape, placed a few names, flew a 1 hour low level recon in a Hurricane to check things out. It is really looking good now and due to the low object count (because of the mass of jungle) it runs so fast. It doesn't look great high up (which map does?) but I really like it low down, esp. with some clouds and good light.
So what still needs doing - some handmade areas (mostly steamer points on the Chindwin), many more place names (Dgen needs as many as possible).
Then I need to wait for the new edition of the map tools so I can place the pagodas made especially for this map. Oleg says his guys will work on that after the Pe-2 add-on. So the idea is to have everything ready for when that comes.
The map WILL NOT be in the add-on. It will be released for free.