Noticias do Oleg - Perguntas e respostas.

Forgotten Battles, Ace Expansion Pack, Pacific Fighters, 1946 e Cliffs of Dover. Dúvidas, dicas, novidades e debates.
Post Reply
21_Sokol1
Veterano
Veterano
Posts: 15493
Joined: 01 Aug 2003 21:00
Location: Uberaba-MG

Noticias do Oleg - Perguntas e respostas.

Post by 21_Sokol1 »

Fizeram um apanhado com os questionamentos endereçados ao Oleg no forum 1C e ele respondeu (alguns com meias palavras).

Basicamente, nada de novo no patch final (4.09) do IL2, não sera incluido o recente Mod (hack) do som.

E quase nada de novo sobre o SoW:BoB.

A questão das portas que se abrem:

Openable door we need for visuals and future updates of features

Sokol1

Oleg: answering questions
-------------
Evgeny wrote:
Well, guys, I collected most questions in one post in order to let Oleg find them easily without searching through all the posts. He will answer them as soon as he can. And please don't give too many comments on this message untill Oleg answers it, cause it will ruin the whole idea of the collected questions. Hope for your understanding.

So, the questions:

1) Can we expect some kind of list regarding add-ons and changes implemented in the final 4.09 patch ?


Only when it will be ready. But now I can say that changes thare will be minimal, becasue of absolutely no time.


Evgeny wrote:
2) I would like it if Oleg could address the issue of countering the recent spate of hacks for 4.08, and to tell us what plans he has (if any) to once again lock down the game and combat those who would seek to open up the code.


Probably there willbe only very minimal changes. See answer above.


Evgeny wrote:
3) I remember Oleg saying way back that there would be AI available in Dogfight servers.
I wonder if the game had got onto testing Mutliplayer yet?


In BoB - Yes.

Evgeny wrote:
4) My question is if SOW gives you the possibility in offline mode to start your mission in Hangars or Parking possitions? And if so will there be the possibilty to give the aircraft rolling waypoints on the ground?


It will be possible in offline and in online. But for AI will be standard constant waypoints for parking (in hangar also)

Evgeny wrote:
5) Can you tell us about any new features in BOB that we don't know about?
So far, we know of dynamic weather and 6DOF...any surprises to come?
What does the future hold for IL2? If you stop further work on it, will the community be able to add content to it in the future?
What are your thoughts on the recently debated sound mod/hack?
I have a seperate post asking about the availability of any IL2 merchandise...is there any available?
If not, are there plans to do some merchandising?


There will be many surprises in time. Like with Il-2 we put in engine many things that will be open later later depending of middle PC power on the market.
With 4.09 we will stop any work with Il-2. Really we did it already... just waiting finalization of new maps.



Evgeny wrote:
6) I'm wondering if it will be possible to give pilots separate AI. That in a way a squadron is a good mix of rookie, experienced, veteran and ace pilots.


It will be in BoB. Already is in current code of BoB.

Evgeny wrote:
7) Will there be an in-game multiplayer session browser and chat room?
Following in the same vein, has there ever been plans or an idea to have a centralized skins server?


I would tell right now how will be origanized menus, details of multiplayer, etc. We don't need centralized skins server due to used technology.


Evgeny wrote:
Will the mission data files (.mis) be simple text as now? Or XML...?


text

Evgeny wrote:
9) My question is: on what operatiing system SOW-BOB will run?
Will it be based on OpenGl as Il2 was or DirectX?
Will it be DirectX9 or 10? Or both?


OpenGl - still main.

Evgeny wrote:
10) When can we see some SoW updates with vids and sounds?
Will 4.09 have new sounds? Seems it might discourage hacking.


Sounds of BoB only when beta will be on the runway.
No new sounds in 4.09.


Evgeny wrote:
11) Will the offline campaigns and missions be fully developed? or will you rely more on third party community involvement than you did in the Il2 franchise?
Will there be more programmable camera views and options for the movie makers?


missions will be done fully inside company.
Camera views will be expanded

Evgeny wrote:
12) Will players be able to fly any heaavy bombers in SoW.
Will SOW have some sort of fuel rearm and repair option.
Will SoW have historic ground battles WITH infantary.


No heavy bomber in BoB. They wasn't there at the period of time which we model.
Fuel rearm - will be. Repair - some sort.
No battles with infantry. We are doing flight sim.


Evgeny wrote:
13) Do you have any plans to, or interest in including the Hampden in SoW BoB?


?


Evgeny wrote:
14) And to avoid useless work for theses fans, is the french planes welcome in BoB or future realease?


In future possible


Evgeny wrote:
15) Will there be ground crew and vehicles arming and fueling the planes?


Some kind.

Evgeny wrote:
16) AI: will the AI situational awareness of AI pilots and gunners (also ship and land gunners) be subjected to sunlight blinding?


Some kind You all would like to much and too early

Evgeny wrote:
17) Also any possibility of making also Linux version of BoB ?


No.

Evgeny wrote:
1 Has it been decided if you will release the 3D tools to 3rd party dev's?


It is our plan. But after release.


Evgeny wrote:
19) What is the purpose of the opening doors in the aircraft models?
What differences can we expect in the user interface?
What aspects of BoB will be customizable and what aspects will be closed?
Will SoW take advantage of the latest Sound Cards?
What will be the maximum number of pilots on a single server?



Too many questions. Will answer just one. Openable door we need for visuals and future updates of features .
Sound - we alwasy use the most advanced sound cards that to get binaural sound.



Evgeny wrote:
20) What are the minimum and recommended hardware specs?
What is a likely release date?


I can answer right now exact things. Better to do not buy now new hardware... and wait release or final anounce with specs
---------------------------------
Hope this gives everyone a few things to talk about
Cheers
User avatar
28_Condor
Veterano
Veterano
Posts: 11406
Joined: 23 Dec 2003 21:00
Location: São Paulo/SP

Post by 28_Condor »

S!
No heavy bomber in BoB.
:P :P :P





SP!
[b]Eu confio no povo brasileiro. Voto facultativo já no Brasil![/b]
User avatar
38_Soares
Marraio
Marraio
Posts: 1164
Joined: 25 May 2005 21:00
Location: Ponta Grossa PR
Contact:

Post by 38_Soares »

28_Condor wrote:S!
No heavy bomber in BoB.
:P :P :P





SP!
concordo com você condor. :evil: :evil:
Senta á Pua! Quem vai Sentar a Pua não tergiversa, arremete de ferro em brasa e verruma o bruto.
Austregésilo de Athayde
MaGOid

Post by MaGOid »

Deu pra notar que ele não estava muito a fim de responder as perguntas. Pode ser que ele estivesse em um dia ruim e que realmente existe algum atrito com a Ubi(mercenária)soft.

- Gostei de saber que haverá reabastecimento e rearmamento dos caças no solo. Tinha isso no velho SEF-2000 e eu apreciava muito. Era possível atacar várias vezes um mesmo alvo ou alvos diferentes numa mesma missão e além de dar um aspecto realista, com múltiplas saidas de combate seu desempenho podia mesmo mudar o rumo da campanha;

- Eu discordo quando ele disse que sempre utilizou o melhor do som disponível. Outros jogos tem um som surround bem melhor que Il-2, sem falar que a qualidade dos sons em si deixa muito a desejar, já que muitos aviões usam o mesmo som de motor, por exemplo;

- Bom saber que ele pretende abrir o SDK do SoW para o pessoal desenvolver coisas novas. Existe muito artista de modelagem querendo mostrar serviço por aí fazendo modelos de graça para a comunidade, pena que a maioria das empresas ainda não acordou para o potencial da comunidade em ajudar um jogo a se desenvolver. Acho muito sem sentido os sons de Il-2 serem trancafiados, assim como o modelo 3D dos aviões e objetos em geral. Jogos que possuem isso abertos se beneficiaram grandemente das contribuições da comunidade, vide Grand Prix Legends(praticamente a comunidade refez o jogo e o tranformou numa maravilha) e Project One: Strike Fighters (salvo do fracasso total por permitir a livre implementação de mods);

- Uma pena que eles não pretendam lançar o jogo para outras plataformas além do Windows. Isso demonstra também como a 1C é uma empresa pequena e com poucos funcionários, já que por utilizar OpenGL, fazer um port para Linux ou Mac não ficaria muito difícil. Vide os exemplos da Id (Quake, Doom) e Epic (Unreal) que lançam jogos em OpenGL para Linux e Mac e Direct3D para Windows;

- Eu vislumbro a possibilidade de, com a abertura de portas no SoW, ser possível fazer uma animação realista dos pilotos pulando de paraquedas e talvez, mostrar os pilotos entrando e saindo dos aviões no solo.
User avatar
22_Ponte
Engrenado
Engrenado
Posts: 2847
Joined: 06 Apr 2004 21:00
Location: New Zealand
Contact:

Post by 22_Ponte »

S!

Bom. Parece que o cara tava de ovo virado quando foi responder. Deve tá com problema em casa.

Agora, o pessoal tá querendo muita coisa mesmo hein! Qual o animo do cara em fazer um Flight Sim que logo logo cai na rede e um monte de neguinho copia sem pagar nada por ele.

Se o BOB tiver mais uns mapas, planes e um FM bom, pra mim já tá beleza. Pelo que se viu dos gráficos e vídeos dele no Youtube, o jogo tá ficando bala.

Sinceramente, fazer ele pra Linux ou outro SO não vejo comercialmente viável.

SP!
Jambock__22 - Ponte
A próxima frase é verdadeira. A frase anterior é falsa.
KZG_Macchi51

Post by KZG_Macchi51 »

S!

realmente Ponte vc ta certo, o cara ter um puta gasto com a produção do game, neguinho exigindo coisas e ainda reclamando o que ele ta fazendo, pode ter <font color="red"><i>certeza</i></font> que ele não vai fazer mesmo para depois cair na net e ele ter margem de lucro menor do que o previsto.
31_CrossBones
Veterano
Veterano
Posts: 7408
Joined: 22 Aug 2004 21:00
Location: Santos/SP
Contact:

Post by 31_CrossBones »

:skull:

S!
Better to do not buy now new hardware... and wait release or final anounce with specs
Esse é o meu medo.... :roll:

SP!
Os políticos são como as fraldas: devem ser trocados constantemente, e sempre pelo mesmo motivo.

Image
Post Reply